Help me Obi Wan Kenobi, you’re my only hope…

Help me Obi Wan
A picture of me impersonating Obi Wan, in order to justify the ridiculous title of this post…

Hi everyone! November is sooo close right now I can almost smell it!

I received an email recently from a fan of NagaDemon asking if they could help out in some way. It was a really nice offer and one I took them up on. You may or may not be aware that this website and the social media accounts and all the stuff associated with it is a one-man show; not so much by choice, but simply because I am not very good at asking for help or delegating! So here is me being brave and putting it out there – if you would like to help out in any way, let me know!

There are two areas in which I feel I need help the most. Firstly, I need enthusiastic participants (or non-participants, if you don’t have time to create this year) to be active on social media, talking to other participants, asking questions about their game designs, answering questions about the event, and generally encouraging everyone to “just keep going”. Talking about games and the game design process has always been an important part of NagaDemon, however my ability to cover all the various social media platforms on a consistent and thorough basis is limited. Google+ is one platform in particular that I just have not delved deep into, so I often miss mentions or questions there. I encourage everyone to be open and active on social media and engage others often. Perhaps we need a hashtag to make it easy to find discussion….

The second area of assistance relates to this site (and the newsletter). I would like to post regular content, particularly throughout November. What do you want to read / learn about? Do you want reviews, interviews, game design advice / tips, encouragement, resources, or something else? If nothing else, let me know what would make this site more useful to you. If you have an article (or an idea for an article) you would like to write for the site, that would also be awesome – if I have to write everything, the amount of material will be limited. I can’t offer you much beyond my eternal gratitude and the fame (or infamy!) of having an article on the site, as I run NagaDemon purely for the joy of the experience.

I think interviews with game designers (aspiring, part-time, professional, retired or otherwise) would be a good starting point. A simple Q&A style interview that gives some insight into the designer’s background, their games, their design process, and perhaps a handy tip or two. If you would like to be interviewed, or there is someone you think would be awesome to interview, let me know!

Thanks so much for your time and enthusiasm. If you can help out in any way, let me know, either by commenting below, or sending me an email.

Nathan Russell