Ready To Rock 2015

Hi everyone! November is almost here, which means it’s almost Demon Slaying Time – YEEEHA! I hope you have sharpened your pencils, prepped your dice and told your gaming crew you will need them soon to play test your TOTALLY AWESOME GAME!

As always there are a bunch of you that have started preparing and have a solid idea, plenty of notes and a road map that will lead you to success. There are also just as many of you that are just going to do it all by the seat of your pants! Whatever your preferred method, make sure you pace yourself and keep the eye on the prize – getting your game to the table (or screen!) and letting some people enjoy a taste of it.

I apologise that I (and this website) have been so quiet this year. My family has had to deal with a number of unexpected (and sometimes scary) turns this year and while we are on a much more even keel now it has taken its toll on my time and energy. I am here, however, to support everyone in their endeavours this November. I want you all to create amazing, exciting, entertaining, thoughtful, fun games.

I will be as active as I can on social media (Facebook, Twitter and Google+) and hope you will be, too. If social media isn’t your thing, leave a comment below with where you are blogging, commenting and sharing your successes! Share your progress; ask for and give feedback; and encourage everyone involved to keep going and continue to do their best.

Good luck everyone!

The Very Easy Game Design Survey

Hi all!

I hope you have completely recovered from your NaGa DeMon awesomeness and that your 2014 has begun well! Last year I ran a survey asking you about your Game Design experience, and this year I am doing the same – with one huge difference.

This year’s survey only asks you to answer one question out of a possible two. Here they are right now:

If you participated in National Game Design Month, 2013, why?

OR

If you did not participate in National Game Design Month, 2013, why not?

icon - list

By “participate”, I mean, had an attempt at creating a game during November (you didn’t have to finish it).

Pretty simple question, right? Leave your answer in the comments below, or send me an email!

Why these questions? Well, I want to make this website useful to you (and others!) all year round, not just in November. We are pretty busy and active during November, but the website is basically dormant the other 11 months of the year, and that just seems silly to me.

So, I would like to know why you did or did not get involved in NaGa DeMon so I can look at ways of making the site more useful for you. Did you get involved because you just like a good challenge; or you are interested in game design; or you had mother better to do for 30 days in November? Cool! Did you not participate because November is just the wrong time of year for you; you didn’t know where to start; or you just wanted to follow along and see what others were doing? Awesome stuff!

And, by all means, take the opportunity to leave any other constructive feedback you have. I want to make this site better for everyone.

Cheers,

Nathan