I hope you have completely recovered from your NaGa DeMon awesomeness and that your 2014 has begun well! Last year I ran a survey asking you about your Game Design experience, and this year I am doing the same – with one huge difference.
This year’s survey only asks you to answer one […]
Wow, you did it again! You set out on an epic quest of game design, overcame mighty challenges and terrible puzzles, and finally stood face-to-face with the Demon itself! Some fell to the venomous breath of the beast, others lost limbs but soldiered on, swinging their pen and glue in wide and bloody arcs of […]
November is getting close, boys and girls, and I know a lot of you are already preparing for your quest toward game design greatness – good on you! As you ponder your awesome game ideas, gather your thoughts and/or resources, and generally limber-up ready for November make sure you plan time to talk about your […]
It’s that time of year again, when our palms begin to sweat with anticipation and the old brain cogs begin to turn, chewing through ideas and plotting the assault on the NaGa DeMon. Over the next couple of weeks i will put up a couple of posts regarding this year’s National Game Design Month. One […]
This interview was written by Andrew Smith and originally appeared at TheStockade.net on April 24th, 2011. The Stockade was a website dedicated to encouraging Australian game designers to get up and create their games, much like NaGa DeMon! The Stockade has been “finished” for a very long time […]
Game Chef 2013 is about to begin – anyone participating?
What IS Game Chef? It is a competition that has been running for more than a decade, where participants are given a theme and a number of “ingredients” as inspiration for a new game. In […]