Why “NaGa DeMon”? The name and whole concept is inspired by National Novel Writing Month (NaNoWriMo). That is where the ridiculous acronm came from. Naga’s are a mythical creature from eastern culture, variously described as some kind of multi-headed serpent. Most gamers will be familiar with the Dungeons & Dragons naga, a snake-like aberration with a human head. Nagas have nothing to do with creating games.

Can I do both NaGa DeMon and NaNoWriMo? Why, yes you can! NaNoWriMo lets you be a “NaNo Rebel” and do something other than write a novel. You can find out more about NaNo Rebels here.

National? What nation? Why all nations! This is a truly international event, and everyone is encouraged to get involved! “National Game Design Month” is a riff on NaNoWriMo, and just sounds better as an acronym – InGa DeMon is hardly fair to all the lovely ladies named Inga out there!

What does my game have to be about? It doesn’t have to be about any specific idea, topic or theme. You are totally welcome to make an RPG about Ninja Monkeys fighting Space Rabbits; or a choose-your-own-adventure where you play a flea trying to escape the circus. Do whatever you think to COOL.

I really need some starting point or theme for this to work, can you help? This isn’t one of those game design competitions where you have to include specific elements, but if you are one of those folk that likes or needs a prompt, okay. This is totally NOT necessary, but if you are in need of inspiration or limitation here it is: include the idea of snakes, demons or naga in your game. If that still isn’t specific enough, then try this: Create a game about snakes that fight demons to save the world.

Can I use a pre-existing game or rules set? The idea is to create your own game, but if you want to base your work on something from the public domain, the OGL or other open-source, nobody is going to stop you. Just make sure you are creating something, not copying it, and remember that your finished game must contain everything required to play (so you shouldn’t be directing players to “see Book So-And-So”).

Do I have to make my game look professional? No, the only requirement is that your game is complete and playable. If it’s dot-points on a piece of notepaper, that is cool. If you want to go all out and get into some groovy layout, with illustrations or pictures, fancy headings and an index, that is also cool!

How do I prove I “won”? We’re working on the honesty system here. There is no vetting process or other requirement for you to prove you completed NaGa DeMon. Of course, I would encourage you to share your creation with others, or at the very least talk about the processes you went through. These two things are likely more than enough to clarify whether you actually completed NaGa DeMon. If you don’t complete it and claim you did, you’re just cheating yourself anyway.

Who owns my game? You do. It’s your creation, so its yours. If you used public domain, OGL, open source or creative commons material for your game then there might be some requirements or limitations on what you can do with your work, but generally things you create are yours. Participating in NaGa DeMon does not change that!

Do I have to show or post my game? No. It would be great if you shared your creation with others, but that is up to you.