Hi all, and sorry for my (outrageous) tardiness. I have had a very hectic year and am way behind on the Naga Demon duties. Apologies! But I am here now to say that game design madness is on again and plenty of people have already pledged that they are participating, over on the
Being smart and clever people, you’ve probably noticed that every year we all get together in November and excitedly share our progress and generally have a bunch of fun creating awesome stuff, and helping each other with advice or encouragement, and talking about game design. Then November ends and this website gets very quite for […]
EDIT! I have deactivated the community function for the moment. Spam is an issue – a big one! – and I want to spend November creating games not deleting spam! I will revisit this after November and see if we can sort things out for next year.
I have had a number of people this […]
If I may steal from the classic British sic-fi show, Thunderbirds:
NagaDemon’s Are Go!
It is now November somewhere in the world so you should be creating, planning, devising, writing, rolling, testing, or rubbing your hands together like a super-villain from a Bond film! Good luck to everyone participating this year. I am looking forward to […]
NagaDemon Eve is a thing, right?
The streets around my place are filled with ghosts, goblins and all manner of other monsters. I see a spooky pumpkin on the fence across the road. My Facebook stream is filled with blood and creatures and adorable princesses (?!). The meaning couldn’t be clearer – NagaDemon is about […]
Hi everyone! November is sooo close right now I can almost smell it!
I received an email recently from a fan of NagaDemon asking if they could help out in some way. It was a really nice offer and one I took them up on. You may or may not be aware that this website and the social media […]
Welcome to National Game Design Month 2015!
Say hello in the comments below, and make sure you tell us where to find out more about you and your game!
It is my hope that I will be able to make navigating to your work, conversations and (hopefully) finished games easier this year. Make sure you let […]
Hi everyone! November is almost here, which means it’s almost Demon Slaying Time – YEEEHA! I hope you have sharpened your pencils, prepped your dice and told your gaming crew you will need them soon to play test your TOTALLY AWESOME GAME!
As always there are a bunch of you that have started preparing and […]
I hope you have completely recovered from your NaGa DeMon awesomeness and that your 2014 has begun well! Last year I ran a survey asking you about your Game Design experience, and this year I am doing the same – with one huge difference.
This year’s survey only asks you to answer one […]
Wow, you did it again! You set out on an epic quest of game design, overcame mighty challenges and terrible puzzles, and finally stood face-to-face with the Demon itself! Some fell to the venomous breath of the beast, others lost limbs but soldiered on, swinging their pen and glue in wide and bloody arcs of […]