NaGa DeMon began in October 2010 when Nathan Russell had the crazy idea to riff on the concept of NaNoWriMo, but give it a geeky, gamer-centric spin.

Nathan and Andrew Smith had been working on The Stockade, an endeavour to foster a community of Australian tabletop game designers. Nathan realised there were a lot of people participating in the group, in one form or another, but there were not a lot of games being completed. So he envisioned an event that would provide an extrinsic motivation to complete projects. Thus the NaGa DeMon was born.

In that first November a handful of people participated in NaGa DeMon, furiously bashing away at keyboards or working with scissors and paste. A few brave, wise souls stepped forward to help make it a genuine “event” and not just crazy talk on some dude’s blog. Some bold adventurers fell in battle with the beast, while others triumphed.

The Stockade project had finished by November 2011, but the NaGa DeMon was far from dead. Quite a few people had noticed it stirring over the previous twelve months, and quite a number sought to make their name in battle with the dread creature. Heralds went into the world to warn of the coming apocalypse. There was lively discussion over at Nathan’s blog and in other corners of the internet. People had fun, a number finished their projects, and many more made real progress on their games.

2012 was the event’s most successful year, by far. Literally hundreds of people joined the conversation about games, game design and the joy of game creation. People completed RPG’s, boardgames, cardgames and other ambitious projects, and shared their experiences all over the place, from forums to Facebook, G+, blogs and Twitter. As usual the hobby game community was thoughtful, encouraging and generous in their support for NaGa DeMon. People gave their time not just to discuss their own games, but to guest post on the NaGa DeMon site, to visit each other’s sites, and share their thoughts with one another. Whether their participation involved game creation or not, everyone who got involved in the event contributed a worthwhile voice that made NaGa DeMon 2012 so great.


In 2015 there is a huge interest in NaGa DeMon. Hundreds of people have joined the conversation about game design, most pledging to participate in one form or another, and an exciting groundswell of activity has begun. It is shaping up to be NaGa DeMon‘s most successful year yet!

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