2015 Roll Call

Welcome to National Game Design Month 2015!

Say hello in the comments below, and make sure you tell us where to find out more about you and your game!

It is my hope that I will be able to make navigating to your work, conversations and (hopefully) finished games easier this year. Make sure you let the world know that you are giving NaGa DeMon a go by talking about the event on your favourite forum, your blog, FB, G+, or just by screaming wildly from the top of the tallest building in your neighbourhood! By all means, throw a comment below, too, telling us who you are and what you are hoping to achieve this year!

You can find the official Facebook page here, our Twitter is @TheNaGaDeMon and on G+ here!

44 Replies to “2015 Roll Call”

  1. Carl Rauscher (@crauscher) – fiction writer and part-time futurist. After putting it off for slightly over a decade, it is time to finally produce “Farmer Brown and the Coop of Doom” — keep those birds from taking over the farm by sunset, or you’re clucked!

  2. Hi I’m Matt Mckail. I’ve only ever made games in my mind and I have note books of board game concepts and such. I thought NaGaDeMon might offer me the impetus to turn one of those design ideas into something more. I’m a school teacher, I’ll play almost anything and I am part of a board game and MTG podcast team called 7LandHand.


  3. Jackson Pope – board game designer and ex board game publisher. This will be my third NaGa DeMon on the trot and this time I’m going to do something a bit different. In 2013 I designed a game called Zombology – a quick, silly card drafting game of mad scientists trying to cure zombies before humanity is wiped out. I’ve spent the last couple of years working on it and I’m now ready to call it done. So this year’s NaGa DeMon will be MAKING Zombology, rather than designing a new game (like I’ve done the last couple of years). I’m going to make a very short print run, printed by a professional digital printer and then lovingly hand-crafted (like the early days of my previous publishing company). The aim is to have all twenty copies done by the end of the month.

    1. Hi Jackson! I love that you are working on making your game this year. The original intent behind NagaDemon was to encourage people to finish their games, and it is great that you have been working towards this.

  4. Clifford McKinney – Amateur Board-game designer. This’ll be my first go at this ever since having the concept last year. I’ve grabbed a friend and we’re forming a team to complete the project. It’s gonna be a cyberpunk game with a focus on cyborgs and gene-troops. Welcome to 2050, here’s your rail rifle, your power armour, now guard the company.

  5. I’m glad I Googled this. I figured there would have to be a NaGaProMo somewhere on the internet, since that would be the most straightforward NaNoWriMo for games, but NaGa DeMon is even snappier (even if it doesn’t have the same rhythm that makes it easier for writing folks to “get” what that’s all about).

    I don’t know if I’ll be able to do it beginning to end in that amount of time, and I started a few days ago by dusting off some old code (mostly a clean slate with a little cut and paste from salvageable bits). I’ve been reading about ActionScript on and off for about a year, but I only started programming briefly last Summer before I got discouraged and shelved it for a while. Anyway, I have serious doubts that I’ll be able to churn out a fully-functioning beta so soon, but we’ll see. It’s not like I know what I’m doing, so starting early and finishing late will have to do – no shiny badges for me.

  6. Craig Buchanan, map-maker, code-basher, data-wrangler, over-user of hyphens, and extremely amateur podcaster.

    I found out about NaGa DeMon from Todd (Hi Todd! ~waves~), but somehow managed not to understand that it’s not JUST an RPG thing, despite having checked the website, so I came up with something that’d use Fate Accelerated Edition as the engine.

    Just today noticed the very clear and unambiguous reference to board games, so at this stage it’s a toss-up between an RPG about Costumed Vigilante Robots, or a board game about Zombies defending their shopping mall.

    I must choose … wisely.

    1. True. true. I tend to lump the NaGa’s together. National Game Design/Developer Month and there’s also NaGaDeMo for RPG Maker, I’m sure there are others. But, they’re all game based creation in November. So, everyone’s heart is in the right place.

  7. Hey hey!
    I offer my pen in service this year, let’s slay that beast!

    My plan is to write up my horror larp idea about everyday monsters, like stalkers, rapists and abusers. I expect to be a total emotional wreck by the end. YAY!

  8. I had been eyeing NaGaDeMon for a while now… And since my significant other decided to tackle NaNoWriMo this year, thought I might try my hand at some game design.

    My goal will be to bring to reality a fictional game mentioned in a cartoon strip – drawn by an acquaintance for a local paper. Said acquaintance has promised aid as well 😀

  9. Johnathan Murray here, making a table top rpg to fit in with my campaign world I’ve been running for 3+ years now.
    It’s kind of a medium magic fantasy setting. Early on the players won’t start as much more than peasants and will grow over time into legendary heroes wielding great strength and possibly even becoming gods!

    The game used the DCC (Dungeon Crawl Classics) and D&D 5e systems, my system will branche far out from that, being a classless, (mostly) leveless system. It takes some inspiration from both systems and my house rules. But in play should be totally different, using a D6 dice pool that works in a unique way, I hope to share more info about my Action Dice Pool rules with you soon.

    The Games title will be Amoria Domine after the world it takes place in.

  10. Participated a few years ago when I created The Coins Hard Edge. I’m thinking of doing an expansion or world book this time.

  11. I’ve always had this idea of building an adventure game around junk you can buy at dollar stores, thrift shops and flea markets and this year I had decided to give it a try. The working title is Dollar Store Dungeons.

  12. Sam Hogarth. Software developer and second-time nagademon participant. Last year I created a party card game called Byelection. This year, I’m doing something different. I’ll be creating lots of supplementary material for DnD 5th edition and posting every week as an update to this blog post: http://samhogy.co.uk/2015/11/nagadndmon.html – monsters, traps, maps, encounters, story hooks, whatever takes my fancy!

    1. I love the idea. I want to blog more regularly and I think this is the path I will be going down, creating little articles and supplements for my favourite games. Good luck!

  13. I have two hacks I would like to do and maybe NaGa DeMon will help me with the kick I need to get them written up.

    The first is a hack of Dread (yeah, the one with the Jenga set) to make a sexy, relationship game called Tension (short for sexual tension). This I have notes all written out for. I just need to get a play testable copy written up.

    The other is a PbtA hack for the UK television show Misfits. I have seen several supers games come out lately that were AW or DW hacks but none of them have that juvenile delinquent feel to them that I get from the show. This one I have only a few ideas and no notes for yet.

    1. Every time I open my games cupboard I see my Jenga game and think of Dread! I like the idea of converting the basic mechanic for other kinds of stress/tension scenarios. I think that “Powere by the Apocalypse” still has a lot of space to grow and break (even more) new ground and I look forward to seeing what you do. As an aside, have you seen “Masks”, a PbtA game of teen superheroes which recently finished a Kickstarter?

      1. Yup. I’ve seen Masks and backed it. For me the game does not fit the flavor of juvenile delinquents with powers the way the Misfits show does. It seems a bit on the optimistic side. I’m going more for Monsterhearts with powers they don’t know the limits of yet. AT this point I think I have a mechanic to push the characters into more criminal activity with the aid of powers. I’ll see how it turns out.

  14. I’m going to design a one-page RPG for every day of November and then compile them all afterwards. I’ll be posting updates on my blog (gatherroundrpg.blogspot.com), and I’m even going to post a few of the RPGs there over the course of the month.

    1. What an awesome challenge.I look forward to seeing the kinds of games you create beyond the “standard” fantasy, sci-fi and horror tropes – 30 games gives you plenty of scope to explore!

  15. I am working on a role-playing game called These Common Materials. The idea is for a framework to make a solo/group game that requires no special equipment, just three six-sided dice and a deck of standard playing cards. For November, I’m only working on Fantasy rules. If successful, I hope to branch out to space opera and others genres.

    My site is sycarion.com, you can also find me on G+, I have a collection for NaGaDeMon 2015.

    Good luck to everyone!

  16. Just jumping on board today. Too much thinking about it… I plan to dust off two old ideas I think will work together well and create a diceless, tabletop RPG based in a world of my own design. I have done some preliminary work but always found an excuse to put it off. May not finish in a month but this is exactly the kind of kick in the pants I need to get motivated!

    I am also doing my third NaNoWriMo this year. We’ll see how it goes with both going on.

    1. I’m also doing both. Nice to see other masochists. I’m trying to tie the two together- create a game, and a novel in that world.

  17. I wasn’t going to, this year, but somehow I ended up sketching out the start of a kid’s RPG about the alternative reality they create when talking about fairies and ghosts and running around with wooden swords and such at historic sites. Remember, adults, just because YOU don’t believe any more, doesn’t mean it’s not real…

  18. Hi there,
    Kevin Damen, student teacher of English and hobbyist tabletop rpg designer.

    Just stumbled unto a reddit post about NaGaDeMon, and seeing as I’m fairly new to seriously putting time and effort into designing games, knew nothing about it all. I’m happy I did wind up here though. Just today I decided I wanted to take my notes and lists of ideas and finally put it all together. I’ll be keeping a G+ community to track progress on it too, as a log to reflect upon after.

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