This interview was written by Andrew Smith and originally appeared at TheStockade.net on April 24th, 2011. The Stockade was a website dedicated to encouraging Australian game designers to get up and create their games, much like NaGa DeMon! The Stockade has been “finished” for a very long time now, and its web hosting expires [...]
Game Chef 2013 is about to begin – anyone participating?
What IS Game Chef? It is a competition that has been running for more than a decade, where participants are given a theme and a number of “ingredients” as inspiration for a new game. In the past it has been roleplaying game [...]
This interview was written by Andrew Smith and originally appeared at TheStockade.net on May 8th, 2011. The Stockade was a website dedicated to encouraging Australian game designers to get up and create their games, much like NaGa DeMon! The Stockade has been “finished” for a very long time now, and its web hosting expires [...]
This article was written by Nathan Russell and originally appeared at TheStockade.net on September 28th, 2009. The Stockade was a website dedicated to encouraging Australian game designers to get up and create their games, much like NaGa DeMon! The Stockade has been “finished” for a very long time now, and its web hosting expires very soon, [...]
This interview was written by Andrew Smith and originally appeared at TheStockade.net on April 10th, 2011. The Stockade was a website dedicated to encouraging Australian game designers to get up and create their games, much like NaGa DeMon! The Stockade has been “finished” for a very long time now, and its web hosting expires [...]
This article was written by Nathan Russell and originally appeared at TheStockade.net on January 17th, 2010.
Brad Murray is one of the writers of Diaspora, a hard sci-fi roleplaying game built on the FATE system. I came across this blog post by Brad Murray during one of my frequent tours of the internet. I don’t [...]
Hi all,
This is just a brief check-in and apology. I promised a newsletter and discussion of the survey for February, but that obviously didn’t happen. Life, illness, and a serious lack of mental fortitude conspired to drag my attention away from this most noble project. I have a lot going on at the moment [...]
This interview was written by Andrew Smith and originally appeared at TheStockade.net on April 17th, 2011. The Stockade was a website dedicated to encouraging Australian game designers to get up and create their games, much like NaGa DeMon! The Stockade has been “finished” for a very long time now, and its web hosting expires [...]
I am no math guy. I can count enough to put the right number of candles on my birthday cake, but not much else. This doesn’t usually worry me when it comes to game design, because I am more of a “it feels right” kind of guy, rather than a hard probabilty guy. This has [...]
This article was written by Andrew Smith and originally appeared at TheStockade.net on October 12th, 2009. The Stockade was a website dedicated to encouraging Australian game designers to get up and create their games, much like NaGa DeMon! The Stockade has been “finished” for a very long time now, and its web [...]
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